Last week I spoke with Visceral Games Steve Papoutsis about what it takes to not screw up the franchise, how to make something scary without making players weak, and how co-op requires a different kind of horror. In fact, playing through the first couple of hours of Dead Space 3, you'd be forgiven for wondering how co-op could be included at all. It was a largely unsupervised affair - I was given a station to play through the first four chapters of the game once on my own, then I was paired with another member of the press to play through the same content cooperatively.Īs someone who tuned out Dead Space 3 around the time it was announced due to what seemed like co-op's arbitrary addition to the series, I was pleasantly surprised to find that this wasn't the case. Rent it or forget it.I recently had the chance to sit down with a final version of Dead Space 3 a bit in advance of our review. This isn't a game it's a ridiculously long tech demo with a story, like most of today's "video games". After about 6 chapters of walking, shooting and waiting for doors to open, I turned it off from extreme boredom. There is no strategy, no depth, and it's just the same thing over and over, and it's not scary in the least. die and restart at checkpoint, and do it again. Most of my deaths were because I didn't know what was coming at me, or from where, and by the time I figured it out it was too late. Yes, you will die a lot, but only because it's so cheap. And despite what you may have heard, this game isn't challenging. You just walk down hallways and shoot things that run at you, and then wait for the door to open for the next area (and there are a ton of slow-opening doors in this game), then repeat. You just walk down hallways and shoot things that run at you, and then wait for Extremely linear, extremely shallow, and extremely repetitive. Extremely linear, extremely shallow, and extremely repetitive.
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